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Overall, it’s simply a more dynamic system and expands the array of strategic choices available to every player. As a non-European power, it provides an incentive to meet the criteria and try to establish an Institution before the Europeans do, or independently as another European, it forces players to be adept and encourage the spread of new ideas. Countries can adopt each Institution, and their technology growth progressively slows down until they do. Institutions are created in locations that meet certain criteria, and then slowly spread across the map from there. Institutions represent major ideas that transformed the period-from the Renaissance and the Printing Press to Colonialism and the Enlightenment. Instead, all countries need to adopt the new Institutions so they can keep up. Non-western countries no longer have to westernize to keep ahead in technology. Now, those countries are just usually crippled, but that’s based on their decisions, not set in stone.
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First up is the new Institutions system, which replaces the old technology system by which non-European powers were inherently crippled. Three of them stand out as particularly noteworthy. A century into a first playthrough, I’ve only got the basics down, and even that’s being a bit generous.Īll that being said, from a newbie’s perspective, the new features in Rights of Man clearly add a lot to EU4. The game has so many overlapping and complex systems, some part of the base game, others added later, that it’s difficult to fully comprehend everything. It requires a lot of jumping onto the invaluable EU4 wiki and into the Paradox forums, where every question has been asked before. Now that I finally do, I dove straight in (full disclosure: I played EU3 extensively, so I didn’t come in completely blind).įiguring out a Paradox game with eight layers of expansions on it is extremely difficult. I’ve had the game for years, but never had a computer that could run it. Jumping in on the eighth major expansion makes it far more daunting. Europa Universalis is extremely complicated in the first place. They have incredibly complex mechanics, some of which vary greatly depending on who you’re playing, and they usually aren’t explained very directly. Games from Paradox Development Studio are notoriously tough to crack. Europa Universalis IV: Rights of Man Photo: Paradox